1 Stefan Jeschke and Chris Wojtan. 2023. Generalizing Shallow Water Simulations with Dispersive Surface Waves. ACM Trans. Graph. 1, 1, Article 1
(January 2023), 12 pages.
https://doi.org/10.1145/3592098
2 River Editor: Water Simulation in Real-Time. By Jean-Philippe Grenier, 3D Programmer at Ubisoft Montréal.
https://80.lv/articles/river-editor-water-simulation-in-real-time