1UnityWaveEquation.
https://github.com/AsehesL/UnityWaveEquation
2Allan Bishop. Interactive water simulation in Unity.
https://www.allanbishop.com/2022/08/17/interactive-water-simulation-in-unity/
3Mike Seymour. Assassin's Creed III: The tech behind (or beneath) the action.
https://www.fxguide.com/fxfeatured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/